The Fuse is Lit

I played a bit of Hanabi over the weekend, it’s another small game that’s pretty easy to explain and a snap to set up. That and the fact that it’s a co-op game make it a slam-dunk feel-good experience. Even when you don’t win. The main hitch in the game is that you’re not allowed …

Trash a Copper

I played Dominion last weekend for the first time in a very long while. The concepts started coming back to me after a while, but not in time to keep me in competition VP-wise. It’s one of those games that’s fun and manageable and then they went and printed a bazillion expansions. So just when …

Path of the Dragon

Last weekend I played a game called Tsuro. It’s a beautiful little game that is easy to explain and even faster to set up; both of which are big selling points. Essentially, you’re placing tiles on the board which form pathways along which game pieces must traverse. You’re trying to keep your piece on the …

Company Time

Collected Company (CoCo) has been a decisive MTG card for over eight and a half years now. Some players extol the value of two bodies with selection at instant speed for only four mana, while others lament the value of two bodies with selection at instant speed for only four mana. The difference seems to …

What’s a Whatnow?

Many people ask me “What’s a Fatpack?” Well, more accurately, that was a question I asked many people when I started playing Magic and was offered an expansion franchise in the NSHU Fatpack League. Put simply, a Fat Pack was a product that Wizards sold which consisted of 9 (increased periodically from 6) booster packs …